Enquire within upon everything · Chapter 48Part 3 (14)

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completely

, they may rest assured that every difficulty which is likely to meet them in any future operation will be easily overcome.

He Doeth Well Who Doeth Good.

2546. Colouring the Wax

While the wax is yet on the hob, and in a fluid state, stir into it a little

flake white

, in powder, and continue to stir the mixture while it is being poured into the half mould. It will be found that unless the fixing and shaking of the moulds is managed quickly, the colouring matter will settle on the side of the half into which the mixture is poured; a little care in manipulation is therefore again requisite. The colouring of the wax is a matter which comes easily enough by experiment. Oranges, lemons, large gooseberries, small cucumbers, &c.,&c., are excellent objects for practice.

2547. Close Imitation of the Surface

It will be noted by the accurate observer that the shell of the common hen's egg has a number of minute holes, which destroy the perfect smoothness of its appearance. This peculiarity is imitated in the following simple manner:—In the first place, very slightly prick with a fine needle the surface of your waxen egg, and then, having smeared it with spirits of turpentine, rub the surface all over. So as

nearly

to obliterate the marks of the needle point.

2548. Diaphanie

This is a beautiful, useful, and inexpensive art easily acquired, and producing imitations of the richest and rarest stained glass; and also of making blinds, screens, skylights, Chinese lanterns, &c., in every variety of colour and design.

2549. Imitation of Coloured Glass

In decorating his house an Englishman spends as much money as he can conveniently spare; the elegances and refinements of modern taste demand something more than mere comfort; yet though his walls are hung with pictures, his drawing-rooms filled with bijouterie, how is it that the windows of his hall, his library, his staircase, are neglected? The reason is obvious. The magnificent historical old stained glass might be envied, but could not be brought within the compass of ordinary means.

Recent improvements in printing in colours led the way to this beautiful invention, by which economy is combined with the most perfect results. A peculiar kind of paper is rendered perfectly transparent, upon which designs are printed in glass colours (

vitre de couleurs

), which will not change with the light. The paper is applied to the glass with a clear white varnish, and when dry, a preparation is finally applied, which increases the transparency, and adds tenfold brilliancy to the effect.

2550. Imitation of Half-Light

There is another design, printed in imitation of the half-light (

abat-jour

); this is used principally for a ground, covering the whole surface of the glass, within which (the necessary spaces having been previously cut out before it is stuck on the glass) are placed medallion centres of Watteau figures, perfectly transparent, which derive increased brilliancy from the semi-transparency of the surrounding ground. This is by far the cheapest method, though involving extra trouble, as the plain grounds printed in sheets are only a fourth the price of the sheets which contain the medallion Watteau centres or other small designs suitable for the purpose.

2551. Sheets of Designs

The transparent sheets measure 20-1/2 in. by 16-1/2, and are ready for immediate use. The other articles required are some clear white varnish, some liqueur diaphane, brushes, metal palettes, and ivory sticks. These are all the appliances required.

2552. Calculation of Quantities

To ascertain the quantity of designs required, measure your glass carefully, and then calculate how many sheets it will take (the sheets being 20-1/2 in. by 16-1/2 in. as given above). The sheets are arranged so that they can be joined together continuously, or cut to any size or shape.

2553. Practical Instructions

Choose a fine day for the operation, as the glass should be perfectly dry, and unaffected by the humidity of the atmosphere. Of course, if you have a choice, it is more

convenient

to work on your glass before it is fixed in the frame. If you are working on a piece of unattached glass, lay it on a

flat

table (a marble slab is preferable), over which you must previously lay a piece of baize or cloth to keep the glass steady.

The glass being thus fixed, clean and polish the side on which you intend to operate (in windows this is the inner side), then with your brush lay on it very equably a good coat of the prepared varnish; let this dry for

an hour

, more or less, according to the dryness of the atmosphere and the thickness of the coat of varnish; meantime cut and trim your designs carefully to fit the glass (if it is one entire transparent sheet you will find little trouble); then lay them on a piece of paper, face downwards, and damp the back of them with a sponge, applied several times, to equalize the moisture.

In ths operation arrange your time so that your designs may now be finally left to dry for fifteen minutes before application to the glass, the varnish on which has now become tacky or sticky, and in a proper state to receive them. Apply the printed side next to the glass without pressure; endeavour to let your sheet fall perfectly level and smooth on your glass, so that you may avoid leaving creases, which would be fatal.

Take now your palette, lay it flat on the design, and press out all the air-bubbles, commencing in the centre, and working them out at the sides; an ivory stick will be found useful in removing creases: you now leave this to dry, and after twenty-four hours apply a slight coat of the liqueur diaphane, leaving it another day, when, if dry, apply a second coat of the same kind, which must be left several days; finally, apply a coat of varnish over all.

2554. Probable Results

If these directions are carefully followed, your glass will never be affected by time or any variations in the weather; it will defy hail, rain, frost, and dust, and can be washed the same as ordinary stained glass, to which, in some respects, it is even superior.

2555. Application of Diaphanie

It is impossible to enumerate the variety of articles to the manufacture of which Diaphanie may be successfully applied, as it is not confined to glass, but can be done on silk, parchment, paper, linen, &c.,

after they have been made transparent

which may be accomplished in the following manner:

2556. Management of Paper, &c.

Stretch your paper, or whatever it may be, on a frame or drawing board, then apply two successive coats (a day between each) of diaphanous liquor, and after leaving it to dry for

several

days, cover it with a thin layer of very clear size, and when dry it will be in a fit state to receive the coat of varnish and the designs.

2557. Management of Textile Fabrics

Silk, linen, or other stuffs should be more carefully stretched, and receive a thicker coat of size than paper or parchment; the latter may be strained on a drawing or any other smooth board, by damping the sheet, and after pasting the edges, stretching it down while damp. Silk, linen, and other stuffs require to be carefully stretched on a suitable frame.

Whatever you use

, take great care to allow time to dry before applying the liqueur diaphane.

2558. Screens, &c., in Diaphanie

All kinds of screens, lamp shades and glasses, lanterns, &c., &c., may be made in this way, as heat will produce no effect upon them. The transparent pictures are successful, because they may be hung on a window frame or removed at will, and the window blinds are superior to anything of that kind yet produced.

2559. Vitremanie

Vitremanie is a process of imitating painting on glass similar to Diaphanie, and Potichomanie is a process of like nature by which glass plates, vases, &c., are made to resemble porcelain.

2560. Decalcomanie

This recently discovered and beautiful art consists in transferring coloured drawings to glass, porcelain, china, wood, silk, furniture, plaster of Paris, alabaster, ivory, paper, paper hangings, windows, tea trays, oil cloth, and all kinds of fancy articles; in short, materials of any kind, shape, or size, provided they possess a smooth surface, can be decorated with Decalcomanie; the immediate result being an exact resemblance to painting by hand. The art itself is simple and ingenious, and while affording agreeable occupation to ladies, it may be made to serve many useful purposes, on account of the numerous objects which will admit of being thus ornamented.

2561. Materials Employed in Decalcomanie

A bottle of transfer varnish for fixing the drawings.

A bottle of light varnish to pass over the drawings when fixed.

A bottle of spirit to clean the brushes, and to remove those pictures which may not be successful.

A piece of beaver cloth about nine inches square.

A paper-knife and roller.

Two or three camel-hair brushes.

A basin of water.

A bottle of opaque varnish.

2562. Instructions

Thoroughly clean and free from grease the article to be decorated; then, having cut off the white paper margin of the drawing, dip one of the brushes into the transfer varnish, and give it a very light coat, being especially careful to cover the whole of the coloured portion, but not to allow it to touch the blank paper; then lay the drawing, face downwards, on the object to be ornamented, taking care to place it at once where it is to remain, as it would be spoilt by moving. If the varnish, on its first application, is too liquid, allow the picture to remain for about ten minutes to set.

Moisten the cloth with water, and lay it gently on the drawing which has been previously laid in its place on the object to be decorated; then rub it over with the paper-knife or roller, so as to cause the print to adhere in every part; this done, remove the cloth, well soak the paper with a camel-hair brush dipped in water, and immediately after lift the paper by one corner, and gently draw it off.

The picture will be left on the object, while the paper will come off perfectly white. Care must be taken that the piece of cloth, without being too wet, is sufficiently so to saturate the paper completely. The drawing must now be washed with a camel-hair brush, in clean water, to remove the surplus varnish, and then left till quite dry. On the following day, cover the picture with a light coat of the fixing varnish, to give brilliancy to the colours.

The Stranger in his Wretchedness...

2563. To Ornament Dark-coloured Objects

To ornament dark-coloured objects, such as the bindings of books, Russia leather, blotting-cases, leathern bags, &c., the picture must be previously covered with a mixture of opaque white varnish, taking care not to pass beyond the outline of the design. On the following day, proceed according to the instructions given in the preceding paragraph.

2564. To ornament Silk, Paper, or Articles which will not bear wetting

Varnish the picture with the transfer varnish, as previously explained, following the outline of the design, then allow it to dry for an hour or two; when quite dry, pass a damp sponge over the entire surface of the sheet, so as to remove the composition which surrounds the picture, and which may spoil the object.

Let the paper dry once more, and varnish the picture again with the transfer varnish; in about ten minutes, place it face downward on the object to be decorated, and rub it with the paper-knife or roller, over the whole of its surface. Finally, moisten the paper with a wet brush, allow it to remain sufficiently long to become moist, then strip the paper off.

To remove a spoilt picture from any object,

dip a soft rag in the essence, and rub it over the surface.

2565. To Insure a Successful Result

To insure a successful result, care must be taken to give a very light coating of varnish to the parts to be transferred. When the varnish is first applied it is very liquid, and must remain ten minutes, the best condition for transferring being when the varnish is only just sticky, without being too dry.

2566. The Following Designs will be found the most Elegant and Appropriate

English flowers of every variety: bouquets, tropical birds, flowers and fruits in imitation of aqua-tint; garlands with cupids after Watteau, and garlands with birds; domestic scenes; pears and cherries, apples and plums, white grapes and plums, black grapes and peaches, plums and mulberries, large bouquet of roses; bouquets of moss roses and pansies.; bouquets of small camellias; bouquets of wall-flowers and poppies; bouquets of orange-blossom, medallions, various subjects; birds'-nests; Gothic initials and monograms, fleurs-de-lis; borders various.

2567. Heraldic Decalcomanie

Heraldic Decalcomanie is an extended application of this art, the arms and crests of persons or families being emblazoned in their proper colours according to the rules of heraldry, and prepared for Decalcomanie. Armorial bearings, thus embellished, serve admirably to ornament and identify the books of a library and pictures of a gallery, to decorate menus for dinner, the invitations to a soirée, &c. By their brilliant colours they give an elegant effect to the table decorations.

2568. Croquet

This out-door pastime is of comparatively modern creation, and until quite lately was very much in vogue. It nay be played by persons of all ages and of either sex; but it is especially adapted for ladies and young persons, as it demands but slight personal exertion, while it affords delightful and health-giving sport.

2569. The Ground

The ground is preferably a grass plot of an oblong form; but an ordinary lawn or expanse of even turf will answer the purpose, so long as it is of sufficient extent for the operations of the game.

2570. Implements

The implements are balls, mallets, starting and turning pegs, croquet clips or markers, hoops or arches.

2571. Arrangement of the Hoops

As much of the interest of this game depends upon the arrangement of the hoops, it is essential that they should be fixed in the ground on definite principles. In the first place, the starting peg is driven in at one end of the ground, and the turning peg is driven in at the other extremity. From each of these pegs a space of twelve feet intervenes; here a hoop is fixed; another space of ten feet intervenes, when a second hoop is fixed; a space of eight feet then succeeds, and at this point is formed what may be termed the base, on each side of which, at a distance of twenty feet, and succeeding each other at intervals of ten feet, three hoops are driven in. By this arrangement, a square is formed, the starting peg leading into its centre, and the turning peg leading from it. Where the ground is small, the distances may be contracted proportionally. Other arrangements of the hoops may he made at the discretion of the players, but the first-named plan will be found best worthy of adoption, as it affords the most excellent opportunities for the display of address and skill.

2572. The Game

The game consists in striking the balls from the starting peg through the hoops to the peg at the opposite extremity. The balls are then driven back again to the starting peg. The game may be played by any number of persons not exceeding eight. A larger number renders the game tedious. The best number is four. If two only play, each player may take two balls, and when as many as eight play, there should be two sides or sets. Each player takes a mallet, ball, and croquet clip of the same colour or number, the clip being used to indicate the hoop at which, in his turn, he aims. The division into sides, choice of balls, mallets, &c., is determined by the players among themselves.

2573. Laws of Croquet

In this game, as with many other sports when first established, there were differences of opinion on certain points of practice. In 1870, however, at a conference of Croquet players, the following rules were settled and adopted. They are now accepted by all players.

There shall be no restriction to the number, weight, size, shape, or material of the mallets: nor as to the attitude or position of the striker.

The players shall toss for choice of lead and of balls: and a succession of games shall take the lead alternately and keep the same balls.

In commencing, each ball shall be placed at one foot from the first hoop in a direct line between the pegs; and a ball having been struck is at once in play, and croquetable whether it shall have made the first hoop or not.

A stroke is considered to have been taken if a ball is moved perceptibly; but should the player have struck it accidentally, and the umpire be satisfied that the stroke was accidental, the ball is replaced and the stroke taken again.

If the player make a foul stroke he loses his turn and all the points made therein, and the balls remain where they lie, at the option of the adversary. The following are considered foul strokes:

To strike with the mallet another ball instead of or besides one's own in making the stroke.

To spoon, that is, to push a ball without an audible knock.

To strike a ball twice in the same stroke.

To stop a ball with the foot in taking a loose Croquet.

To allow a ball to touch the mallet in rebounding from the turning peg.

To fail to stir the passive ball in taking Croquet.

If a player, in striking at a ball which lies against a peg or wire, should move it from its position by striking a peg or wire, the ball must be replaced, and the stroke taken again.

A player continues to play so long as he makes a point or hits a ball. A point consists in making a hoop or hitting the turning peg in order.

The ball has made its hoop when, having passed through from the playing side and ceased to roll, it cannot be touched by a straight-edge placed across the wires on the side from which it was played.

A player who hits a ball must take Croquet: that is, must strike his own ball while in contact with the other, so as perceptibly to stir both. In doing this he is _not_ allowed to place his foot on his ball. A player, when his turn comes round, may hit and Croquet each ball in succession, and can do this again after each point made, but between the points can only take Croquet once off each ball.

A playing ball which hits another after making a point is in hand, and the striker can score no point till he has taken Croquet. After hitting another, a ball may be stopped by any player; but should it, in rolling, displace any of the other balls, such balls must remain where they are driven.

When, at the commencement of a turn, two balls are found touching, Croquet must be taken at once, without repeating the hit.

When a player, in his stroke, hits one or more balls, he must take Croquet off the ball that is struck first; but if he has hit two simultaneously, he may choose from which of them he will take it, and in both cases a second hit is required before he can take it from the other ball.

Should the ball in making its hoop strike another that lies beyond the hoop and then pass through it, the hoop and the hit both count; but, should any part of the ball that is hit have been lying beneath the hoop, the Croquet must be taken, but the hoop does not count.

A rover which strikes or is driven by another ball against the winning peg is out of the game, and must be removed from the ground.

A player who pegs out a rover by a first hit cannot take Croquet from it, as the ball is out of the game, and he is not entitled to another stroke.

Should a player play out of his turn, or with a wrong ball, and this be discovered by his antagonist before a second stroke in error has been made, the turn is lost, and all points made after the mistake, and the balls shall remain as they lay at the time the mistake was discovered, or be replaced to the satisfaction of the antagonist. But if he has made a second stroke before the error is discovered, he continues his break, and the next player follows with the ball that is next in rotation to the one with which he has played, and is liable to lose his turn, and all points made therein, if he plays with that which would have been the right ball if no mistake had been made.

Should a player make the wrong hoop by mistake, or Croquet a ball that he is not entitled to Croquet, and the mistake be discovered before he has made a second stroke, he loses his turn, and any point so made in error; but if he has made a second stroke before the discovery, he shall be allowed to continue his break.

In order to prevent the occurrence of the errors noticed in the above rules (Nos. xv. and xvi), a player is bound, upon being appealed to, to declare truly what is his next hoop or point in order, and is entitled to demand of his antagonist what he his played last, and to insist upon his clip being properly placed.

When clips are used they should be moved by the umpire, or with his cognisance, at the end of each turn, and their position shall he conclusive as to the position of the balls in the game.

Should a ball in play be accidentally stopped by the umpire, he places it where he considers that it would have rolled to. Should it be stopped by a player, it will rest with the side opposed to that player to say whether the ball shall remain where it stopped, or be placed by the umpire, or the stroke be taken again.

If a ball lies within a mallet's length of the boundary, and is not the playing ball, it must at once be put out three feet at right angles from the boundary; but if it is the playing ball, it may, at the discretion of the player, either be put out or played from where it lies.

If it is found that the height of the boundary interferes with the stroke, the player may, at the umpire's discretion, bring out the ball so far as to allow of the free swing of the mallet, and in taking a Croquet both the balls.

Should a player, in trying to make his hoop, knock a wire out of the ground with his ball or mallet, the stroke shall be taken again.

Any player may set upright a peg or hoop except the one next in order; and that, however loose, awry, or slanting it may be, must not be altered except by the umpire.

No ball may be moved because of its lying in a hole or on bad ground, except by the umpire or with his permission.

Where there is no umpire present, permission to move a ball, or to set up a hoop or peg or other indulgence for which an umpire would have been appealed to, must be asked of the other side.

The decision of the umpire shall in all cases be final. His duties are:

To move the clips, or see that they are properly moved;

to decide on the application of the laws;

to satisfy any player as to the point that is next to be made, or the right ball to play;

to keep the score. But he shall not give his opinion, or notice any error that may be made, unless appealed to by one of the players.

It was also decided that the mallet should be held within twelve inches of its head.

2574. Supplementary Laws

The following were added from the Draft Club Laws of Croquet.

If a ball be driven partly through its hoop from the non-playing side, and remain so that a straight-edge placed in contact with the hoop on the non-playing side touches the ball, the ball cannot run its hoop at its next stroke.

If in taking Croquet the striker's ball go off the ground, the striker loses the remainder of his turn; but if by the same stroke the striker make a point or a Croquet, he continues his turn.

If, after a Croquet, the striker's ball, while rolling, be touched by the striker or his partner, the stroke is foul.

2575. Difference between Old and New Laws

The chief difference (says Captain Crawley) between these and previous laws will be found in the method of taking the Croquet. The new laws say that the foot must

not

be placed on the player's ball; the generally accepted practice was to take the Croquet by putting your foot on your ball and striking it so as to send the other bill off to a distance; or if the other ball belonged to your partner to merely tap it in the direction desired. The foot practice is still observed by many players; and some think with advantage.

2576. Technical Terms Used in Croquet

Roquet.—To strike another ball with your own.

Croquet.—When two balls are in contact, the player strikes the other away, either with or without putting the foot on your own ball, as may be previously arranged.

A loose Croquet is made by striking your opponent's ball without putting your foot on your own ball. In taking "two off" it is, however, necessary that the ball should be seen to move.

Wired.—A ball is in contact with a hoop, so as to prevent it going through.

Bridge Ball.—One that has passed the first arch.

Dead Ball.—One in hand after having roqueted another.

To Peg.—To play for either of the pegs in regular order.

The Tour.—The run given to each player till he fails to strike through a hoop.

To Dismiss a ball is to Croquet it to a distance.

Rover.—You become a Rover when you have completed the hoops from point to point, and instead of hitting the starting-peg and retiring, you prefer to strike your ball to any part of the ground, croqueting friends or foes.

The terms side stroke, straight stroke, following ball, over-running a bridge, running a bridge, &c., explain themselves.

2577. Bagatelle

An indoor game played on an oblong board usually from six to ten feet long by a foot and a half to three feet in width. The bed of the table is of slate covered with a fine green cloth; and at the upper end, which is rounded, there are nine holes or cups, numbered from 1 to 9, thus:

Into these holes ivory balls are driven by a leather pointed cue. The player stands at the lower end of the table; and his object is to hole the balls successively into the several cups. Nine balls are used, eight white and one red; or seven white with two coloured balls. The red is placed on a spot just in front of the 1 hole; and the game is played according to the following:

2578. Rules

Any number of persons may play, whether singly or on sides.

Each player strings for lead, and he whose ball falls into the highest hole begins.

The winner of the lead plays the nine balls successively up the table from baulk, first striking at the red ball on the spot.

The red ball counts double when holed, and each white ball scores towards game a number corresponding to that marked in the hole (when two coloured balls are used, each counts double).

The red ball must be first struck; and the rest of the balls are played up to the holes, the sum total of all the holes filled being the striker's score.

Any number of rounds agreed on may be played, and the highest aggregate total by a player or by partners wins the game.

A ball rebounding beyond the baulk line, or forced off the table, is put aside and not re-used in that round.

2579. The French Game (or Sans Egal)

The French Game (or Sans Egal) is played as follows:—The player who wins the lead takes four balls, leaving the other four for his opponent, and placing the black ball on the spot. He plays at it from baulk, and scores all he can. The other player then strikes up one of his balls, and so on alternately; the maker of the highest number of points winning. While the coloured ball is on the table, it must be struck, and when it is holed it counts double, in addition to any other score made by the same stroke. If either player hole his adversary's ball he forfeits to him the number scored by the stroke. If he fail to strike the black ball he forfeits five points. The rules as to rebounding balls, foul strokes, &c., are the same as in the ordinary game.

2580. Old Canon Game

Old Canon Game, sometimes played on a table without holes or pockets, consists entirely of canons—two balls struck in succession by the player's ball. The game, 50 or 100 up, each canon counting two points, is played with three balls only—a white, spot-white, and black (or red) ball. When played on the ordinary bagatelle table, the holes filled after making a canon score to the player. One point is forfeited for missing the white, five points for missing the red; and all points made without a canon. The players go on alternately, the first who scores the stipulated number winning the game.