Chess Strategy · Chapter 55Game No. 47
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White: Tartakower. Black: Asztalos.
Dutch Opening.
It has been tried to refute White’s non-developing first move by a pawn sacrifice: 1. … P-K4; which leads to a rapid mobilisation of the Black forces after 2. PxP, P-Q3; 3. PxP, BxP. But this attack—called the From Gambit—does not seem to prevail against the best defence. In a match game, Tartakower-Spielmann (Vienna, 1913), White won as follows:
4. Kt-KB3, P-KKt4; 5. P-Q4, P-Kt5; 6. Kt-K5, Kt-QB3; 7. KtxKt, PxKt; 8. P-KKt3, P-KR4; 9. B-Kt2, P-R5; 10. Q-Q3, B-Q2; 11. Kt- B3, R-Kt1; 12. Castles, PxP; 13. PxP, P-QB4; 14. B-B4, BxB; 15. RxB, Q-Kt4; 16. Kt-K4, Q-R3; 17. KtxP, Kt-B3; 18. KtxB, KtxKt; 19. Q-K4ch, K-Q1; 20. RxBP, R-K1; 21. QxP, Q-K6ch; 22. K-B1, Resigns.
When Black plays P-KB4 in answer to 1. P-Q4 we have the Dutch Defence. After 1. P-Q4, P-KB4, White can also sacrifice a pawn by 2. P-K4, and thereby obtain a far more favourable position than Black does in From’s gambit, as he is a move to the good, having already advanced his QP, e.g. 2. P-K4, PxP; 3. Kt-QB3, Kt-KB3; 4. P-B3 or 4. B-Kt5 and then P-B3. If Black captures the KBP, White obtains a powerful attack. A drastic example is found in the following little game, played by two students in an academic tournament at Petrograd: 4. P-B3, PxP; 5. KtxP, P-K3; 6. B-KKt5, B-K2; 7. B-Q3, Castles; 8. Castles, P-QKt3; 9. Kt-K5, B-Kt2; 10. BxKt, BxB; 11. BxPch, KxB; 12. Q-R5ch, K-Kt1; 13. Kt-Kt6, R-K1; 14. Q-R8ch, K-B2; 15. Kt-K5ch, K-K2; 16. QxPch!!, BxQ; 17. R- B7ch, K-Q3; 18. Kt-Kt5ch, K-Q4; 19. P-B4ch, K-K5; 20. R-K1 mate.
Black’s best answer is to play P-Q4 after White’s 4. P-KB3 (5. B-Kt5, B-B4). If 4. B-Kt5, it is not yet possible to play P-Q4 because of the threat: BxKt, Q-R5ch, and QxQP. In that case Black must first play P-QB3, after which White again obtains a strong attack by P-KB3.
Black can avoid the attacks which follow after 1. P-Q4, P-KB4; 2. P-K4, by playing P-K3 on his first move, and then lead into the Dutch defence with P-KB4 on his second move. He must, however, reckon with having to play the French defence which White can bring about with 2. P-K4.
2. P-K3 P-K3 3. Kt-KB3 P-QB4 4. P-QKt3 Kt-QB3 5. B-Kt5 Kt-B3
Black should have played B-Q2 here, as White can exchange at B6, leaving Black with a doubled pawn. This in itself is not a drawback, but in the present position it is serious, as Black will have difficulty in finding a place for his QB. For there is no prospect of enforcing P-K4, as White commands that square in sufficient force.
6. B-Kt2 B-K2 7. Castles Castles 8. BxQKt PxB 9. Kt-K5 Q-B2 10. P-Q3 P-QR4
Black’s attempt of capturing his K4 by playing Kt-Q2 and P-B3, White would cross at once with Q-Kt4. With the text move Black begins operations on the Q side, which is quite correct, as White has the upper hand on the other wing.
White should have prevented the further advance of the Black RP by 11. P-QR4. This would have been sound policy in any case, as the R file could not have been forced open for the Black Rooks.
11. … P-R5 12. Kt-Q2 PxP
Premature. The capture is only of value if the file can be held. To that end it is first necessary to play B-Kt2 and to occupy the R file with Rooks and Queen. After the exchange of Rooks, Black is at a disadvantage for the end-game because of the inefficiency of the QB.
If instead of the text move Black had driven off the Bishop to B1 with P-R6 (13. B-B3?, P-Q5!; 14. PxP, Kt-Q4) he could have enforced his P-K4, but in the long run White would have captured the QRP, and remained with a passed pawn on the R file, a powerful weapon for the end-game, e.g. l2. … P-R6; 13. B-B1, Kt-Q2; 14. KtxKt, BxKt; 15. P-K4, P-KB3; 16. P-B4, followed by Kt-Kt1.
13. RPxP RxR 14. RxR B-Kt2 15. P-KKt4
The Black pieces being cut off from the K side, White is free to attack.
15. … R-R1 16. RxRch BxR 17. P-Kt5 Kt-Q2 18. Q Kt-B3 KtxKt 19. BxKt Q-R4 20. P-B4
in order to prevent the release of the B by the pawn sacrifice P- B5 and P-B4.
20. … B-Kt2 21. K-B2 K-B1 22. P-R4 B-R3 23. P-R5 B-Kt2 24. P-R6 P-Kt3
By advancing his RP White has weakened Black’s KB3, with the constant threat of establishing his Kt there and of capturing the RP.
This move is superfluous and probably dictated by time pressure. The proper plan is: Q-QKt2 with the threat of B-B7 or Kt8 and Q- R8ch.
25. … Q-R6 26. Q-QKt2
The end-game is a clear win for White. He plays his Kt to KKt4, threatening to reach B6 or K5. The effect is twofold.
Black must keep his B at K2 and his K must remain near the KBP. White’s King marches to QKt6 and captures the QB pawns, queening his QKtP. Black cannot prevent the White King from doing this by B-Q1, as White, by attacking Black’s QB4 with his B, could at any time force the B back to his K2. The remainder of the game needs no comment.
26. … QxQ 27. BxQ B-Q3 28. Kt-R2 K-K1 29. Kt-Kt4 B-K2 30. B-K5 K-Q2 31. K-K2 K-K1 32. K-Q2 K-Q2 33. K-B2 K-K1 34. K-Kt2 K-Q2 35. K-R3 K-K1 36. K-R4 K-Q2 37. B-Kt8 K-B1 38. B-R7 K-Q2 39. B-Kt6 P-Q5 40. P-K4 K-K1 41. P-K5 K-Q2 42. Kt-B2 Resigns.
because there follows Kt-K4 and BxP.