Chess Strategy · Chapter 55Game No. 47

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White: Tartakower. Black: Asztalos.

Dutch Opening.

1. P-Kb4 P-Q4

It has been tried to refute White’s non-developing first move by a pawn sacrifice: 1. … P-K4; which leads to a rapid mobilisation of the Black forces after 2. PxP, P-Q3; 3. PxP, BxP. But this attack—called the From Gambit—does not seem to prevail against the best defence. In a match game, Tartakower-Spielmann (Vienna, 1913), White won as follows:

4. Kt-KB3, P-KKt4; 5. P-Q4, P-Kt5; 6. Kt-K5, Kt-QB3; 7. KtxKt, PxKt; 8. P-KKt3, P-KR4; 9. B-Kt2, P-R5; 10. Q-Q3, B-Q2; 11. Kt- B3, R-Kt1; 12. Castles, PxP; 13. PxP, P-QB4; 14. B-B4, BxB; 15. RxB, Q-Kt4; 16. Kt-K4, Q-R3; 17. KtxP, Kt-B3; 18. KtxB, KtxKt; 19. Q-K4ch, K-Q1; 20. RxBP, R-K1; 21. QxP, Q-K6ch; 22. K-B1, Resigns.

When Black plays P-KB4 in answer to 1. P-Q4 we have the Dutch Defence. After 1. P-Q4, P-KB4, White can also sacrifice a pawn by 2. P-K4, and thereby obtain a far more favourable position than Black does in From’s gambit, as he is a move to the good, having already advanced his QP, e.g. 2. P-K4, PxP; 3. Kt-QB3, Kt-KB3; 4. P-B3 or 4. B-Kt5 and then P-B3. If Black captures the KBP, White obtains a powerful attack. A drastic example is found in the following little game, played by two students in an academic tournament at Petrograd: 4. P-B3, PxP; 5. KtxP, P-K3; 6. B-KKt5, B-K2; 7. B-Q3, Castles; 8. Castles, P-QKt3; 9. Kt-K5, B-Kt2; 10. BxKt, BxB; 11. BxPch, KxB; 12. Q-R5ch, K-Kt1; 13. Kt-Kt6, R-K1; 14. Q-R8ch, K-B2; 15. Kt-K5ch, K-K2; 16. QxPch!!, BxQ; 17. R- B7ch, K-Q3; 18. Kt-Kt5ch, K-Q4; 19. P-B4ch, K-K5; 20. R-K1 mate.

Black’s best answer is to play P-Q4 after White’s 4. P-KB3 (5. B-Kt5, B-B4). If 4. B-Kt5, it is not yet possible to play P-Q4 because of the threat: BxKt, Q-R5ch, and QxQP. In that case Black must first play P-QB3, after which White again obtains a strong attack by P-KB3.

Black can avoid the attacks which follow after 1. P-Q4, P-KB4; 2. P-K4, by playing P-K3 on his first move, and then lead into the Dutch defence with P-KB4 on his second move. He must, however, reckon with having to play the French defence which White can bring about with 2. P-K4.

2. P-K3 P-K3 3. Kt-KB3 P-QB4 4. P-QKt3 Kt-QB3 5. B-Kt5 Kt-B3

Black should have played B-Q2 here, as White can exchange at B6, leaving Black with a doubled pawn. This in itself is not a drawback, but in the present position it is serious, as Black will have difficulty in finding a place for his QB. For there is no prospect of enforcing P-K4, as White commands that square in sufficient force.

6. B-Kt2 B-K2 7. Castles Castles 8. BxQKt PxB 9. Kt-K5 Q-B2 10. P-Q3 P-QR4

Black’s attempt of capturing his K4 by playing Kt-Q2 and P-B3, White would cross at once with Q-Kt4. With the text move Black begins operations on the Q side, which is quite correct, as White has the upper hand on the other wing.

11. Q-K2

White should have prevented the further advance of the Black RP by 11. P-QR4. This would have been sound policy in any case, as the R file could not have been forced open for the Black Rooks.

11. … P-R5 12. Kt-Q2 PxP

Premature. The capture is only of value if the file can be held. To that end it is first necessary to play B-Kt2 and to occupy the R file with Rooks and Queen. After the exchange of Rooks, Black is at a disadvantage for the end-game because of the inefficiency of the QB.

If instead of the text move Black had driven off the Bishop to B1 with P-R6 (13. B-B3?, P-Q5!; 14. PxP, Kt-Q4) he could have enforced his P-K4, but in the long run White would have captured the QRP, and remained with a passed pawn on the R file, a powerful weapon for the end-game, e.g. l2. … P-R6; 13. B-B1, Kt-Q2; 14. KtxKt, BxKt; 15. P-K4, P-KB3; 16. P-B4, followed by Kt-Kt1.

13. RPxP RxR 14. RxR B-Kt2 15. P-KKt4

The Black pieces being cut off from the K side, White is free to attack.

15. … R-R1 16. RxRch BxR 17. P-Kt5 Kt-Q2 18. Q Kt-B3 KtxKt 19. BxKt Q-R4 20. P-B4

in order to prevent the release of the B by the pawn sacrifice P- B5 and P-B4.

20. … B-Kt2 21. K-B2 K-B1 22. P-R4 B-R3 23. P-R5 B-Kt2 24. P-R6 P-Kt3

By advancing his RP White has weakened Black’s KB3, with the constant threat of establishing his Kt there and of capturing the RP.

25. K-B1

This move is superfluous and probably dictated by time pressure. The proper plan is: Q-QKt2 with the threat of B-B7 or Kt8 and Q- R8ch.

25. … Q-R6 26. Q-QKt2

The end-game is a clear win for White. He plays his Kt to KKt4, threatening to reach B6 or K5. The effect is twofold.

Black must keep his B at K2 and his K must remain near the KBP. White’s King marches to QKt6 and captures the QB pawns, queening his QKtP. Black cannot prevent the White King from doing this by B-Q1, as White, by attacking Black’s QB4 with his B, could at any time force the B back to his K2. The remainder of the game needs no comment.

26. … QxQ 27. BxQ B-Q3 28. Kt-R2 K-K1 29. Kt-Kt4 B-K2 30. B-K5 K-Q2 31. K-K2 K-K1 32. K-Q2 K-Q2 33. K-B2 K-K1 34. K-Kt2 K-Q2 35. K-R3 K-K1 36. K-R4 K-Q2 37. B-Kt8 K-B1 38. B-R7 K-Q2 39. B-Kt6 P-Q5 40. P-K4 K-K1 41. P-K5 K-Q2 42. Kt-B2 Resigns.

because there follows Kt-K4 and BxP.